Press Kit

A story-rich idle game about grief, patience, and second chances.

Portia Plays Free demo out now Windows & macOS (Apple Silicon) November 2026 $9.99
Playable now

The demo is free and live today, version 0.3.1. It is on Steam. It ends after the first star collapse, about ten minutes in for a player who keeps building. The demo is in Steam Next Fest as well, October 19 to 26, 2026, but nobody has to wait for it.

Fact sheet

Title
Stellar Nursery
Developer
Portia Plays (Portia's Publishing LLC)
Publisher
Self-published
Release date
November 2026
Demo
Free and playable now, version 0.3.1. On Steam. Also in Steam Next Fest, October 19 to 26, 2026.
Platforms
Windows 64-bit, macOS 11+ (Apple Silicon). Both builds code signed, the macOS build notarized.
Price
$9.99 USD single purchase, no microtransactions
Genre
Story-rich idle / incremental
Players
Singleplayer
Length
About four hours for the authored story, roughly ten to the end of the post-game
Languages
English. Partially voice acted at full release.
Steam page
store.steampowered.com/app/5046850
Review keys
Available on request, see Contact

Description

Three lengths, ready to copy. Use whichever fits.

One line

A story-rich idle game about reigniting a dead sun, told by an AI who remembers being human.

Short, about 50 words

Reignite a dead sun. Rebuild its worlds. Your only companion is P.O.R.T.I.A., a caretaker AI who has been alone for a very long time, and who remembers more than she should. A story-rich idle game about grief, patience, and second chances, told over generations of stars.

Long, about 250 words

Something ended in this solar system. The sun is cold, the planets are empty, and the only voice left is P.O.R.T.I.A., an ancient shepherd intelligence who has kept the watch alone for longer than she can bear to say.

Stellar Nursery is an idle game in the shape of a ghost story. You reignite the star, gather stardust, and coax nine worlds back toward life. You grow Earth from barren rock to a world of billions, found a colony on Mars, and send probes out to Pluto. Progress carries forward across stellar generations, each one a fresh start that remembers the last.

P.O.R.T.I.A. guides you through all of it, and she is not a cheerful assistant. She comments on what you build, remembers what you lose, and doles out her past one transmission at a time. Occasionally, when she thinks you are not paying attention, she lets something slip.

The game respects your time. Play it actively or leave it running and come back to a report of everything she watched over while you were gone. There are no microtransactions and nothing to pay to skip.

Aboard the station there is also a playable piano, a harmonograph that draws the resonance of your worlds, a prime spiral, a double pendulum, sealed ciphers, hidden songs, constellations to chart, 58 unlockable visual themes, and a journal that slowly becomes a book.

Features

Screenshots

Click any image for the full-resolution version. All ten screenshots are 1920×1080 PNG in the asset pack.

A world in the Blossom skin, pink and ringed, its moons keeping pace
A world, dressed
The star burning inside its charge ring, comets crossing the field
The star, close
The whole solar system in one view, the radio deck and her transmissions alongside it
The whole system
Saturn close, its rings and moons drawn live by the game
Saturn
Earth close, oceans and continents, its moon below
Earth
The Nurture Console open on Jupiter, every world listed with its status
The Nurture Console
The Array, listing the Forces available to buy
The Array
A constellation traced star by star in P.O.R.T.I.A.'s sky puzzle
P.O.R.T.I.A.'s puzzles

Assets

Download everything Screenshots and logo · ZIP

Logo is supplied as a transparent PNG, 1280 px wide, for use over dark backgrounds.

Screenshots are supplied at full resolution, 1920 px wide, straight out of the game with no upscaling.

Everything here may be used freely in coverage of the game, including monetized video. No permission needed.

About the developer

Portia Plays is a small studio: two people, at home. Stellar Nursery is its first release.

Ashley Erjavec developed the game, including the art direction, interface and design, and will record P.O.R.T.I.A.'s voice herself. Joseph Erjavec wrote Extinction Event, the novella the game's story is drawn from, and built the world it takes place in. He is also its narrative designer, game design consultant and lead QA, and in practice those last two are the same job: the game went through more than twenty rounds of testing across their kitchen table, and his notes routinely changed the design rather than just the bugs. They are married.

Angles, if you need one

  • An idle game whose narrator will be performed, not generated, in a genre that usually has no voice at all.
  • A husband-and-wife team where one wrote a novella and the other turned it into software.
  • A deliberate refusal of the monetization model most idle games run on, from a developer with every commercial reason to use it.
  • A game about resurrection made by someone who kept rebuilding it.

Music & streaming

The game is safe to stream and monetize. Its soundtrack is licensed music from Scott Buckley and Alexander Nakarada under Creative Commons Attribution 4.0, plus a Schubert recording by Harald Vetter, also under Creative Commons Attribution 4.0, via IMSLP. Full credits appear in the game.

Creators are welcome to monetize video and streams of Stellar Nursery. If you use the soundtrack on its own, please carry the composers' attribution.

One note for YouTube: Alexander Nakarada's catalog is registered with Content ID, so gameplay videos may occasionally receive an automated claim. These clear on dispute. Pasting the line below into your video description prevents most claims outright:

Music by Scott Buckley (scottbuckley.com.au) and Alexander Nakarada (creatorchords.com), CC BY 4.0.

Contact